The future of gaming

In March, as countries headed into lockdown, “Animal Crossing: New Horizons” was released and became a hit for Nintendo, selling 26 million copies at 60 dollars apiece. People loved the game for its ability to transport them to a deserted island, where they could architect, granting them control and a sense of adventure.

People held wedding ceremonies in idyllic vacation games like “Animal Crossing,” and teachers taught classes in virtual reality. Some who didn’t like gaming started to play just to spend time with faraway loved ones. A few even became video game coaches to earn extra cash.

All that time spent online translated into massive sales for gaming companies.

More people became gamers and more people started watching gamers, as livestream services like Amazon’s Twitch and Facebook Gaming logged record growth. Facebook announced in October it had launched games on Android and it expressed confidence it would continue to grow in 2021.

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